#ifndef SCENES_SCENEGAME_H
#define SCENES_SCENEGAME_H

#include "gdn/GDN.h"
#include "GameApplication.h"
#include "gdn/SceneManager.h"

class SceneGame : public gdn::Scene
{
	public:
		SceneGame( GameApplication& theApp );

		virtual void Initialize();
		virtual void Terminate();

		virtual void Step( gdn::Window& window );
		virtual void Draw( gdn::Window& window );

		gdn::SceneManager gameScenes;

	protected:
		GameApplication& App;
};

#endif // SCENES_SCENEGAME_H

